Writing 105 Final

Writing 105 Final - McLaughlin Wesley McLaughlin Gayatri...

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McLaughlin Wesley McLaughlin Gayatri Sirohi Writing 105 11 March 2009 People Affect People, Not Video Games The video game culture has become a part of everyday life in most households across America. Whether you have a PlayStation 3, Xbox 360, or Nintendo Wii there are many gaming options available. Teenagers specifically play these systems more than any other age group. Many people like to take the video game producers and blame them for something going wrong with a child in their neighborhood. For example a teen gets a gun and shoots someone. Come to find out he loves the video game Halo where a lot of shooting occurs and suddenly the manufacturer of that game is at fault for someone dying? This is an interesting side to take but one that I have many problems with ethically. Video games don’t have the power to control a teenager so much to the point of killing someone just because they saw it in the game they were playing one day. It is not video games that negatively affect the teenage mind yet the people surrounding them in everyday life. Wesley McLaughlin is a perfect advocate to this thesis. Wesley was born on December 9 th , 1991 making him a teenager right now at age 17. His parents were only 19 years old when they had him. This made life difficult for them for quite a while but his parents did realize that they had brought a child into this world and needed to do everything they could do to support him. He has played video games ever since he can remember starting off with the original Nintendo. Before he was even in school he was play 1942 a game about fighter planes in World War II. Then he got into WWF
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McLaughlin (World Wrestling Federation) games once the Nintendo 64 came out and so on. Now he has moved on to games like Grand Theft Auto which is thought to be played strictly to kill people. Andrew Przybylski from the University of Rochester in New York State begs to differ. They did a study by creating non-violent and violent versions of test games and the players liked the games exactly the same. The players just enjoy being in control and the feelings of rising to a challenge. Wesley is a non-violent bright young man enrolled in Running Start at the age of 17. This just goes to show how much the home life affects children and that the video games are just a lame cop out for parents not really doing their part. Kate Devlin. . "Video game players 'like adventure, not gore'. " The Daily Telegraph [London (UK)] 17 Jan. 2009,16. ProQuest Newsstand. ProQuest. Highline C.C. Library, Des Moines, Washington. 21 Feb. 2009 <http://moe.ic.highline.edu:2096/> This article shows that people like video games more for the adventure than just the sheer fact that you can kill people. The writer believes that you could sell just as many games if not more by cutting out some of the violence in many popular games. This author does work for a newspaper so might be slightly biased. This shows a sideways angle to the fact that the violence not only doesn't strongly affect children they don't really care if it is there. Video games these days are more realistic than ever. There are so many types of
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This note was uploaded on 01/10/2012 for the course WRIT 105 taught by Professor Staff during the Winter '09 term at Des Moines CC.

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Writing 105 Final - McLaughlin Wesley McLaughlin Gayatri...

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