11-AvatarsIdentityVirtualWorlds

11-AvatarsIdentityVirtualWorlds - HDCC105 November 7th,...

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Unformatted text preview: HDCC105 November 7th, 2011 AVATARS, IDENTITY, AND VIRTUAL WORLDS What do you consider to be virtual? 46% 48% 34% 52% 93% 73% 1. Cyberspace 2. Gaming / Second Life 3. Facebook 4. Texting 5. Video Chat 6. Other Etymology of virtual late 14c., "influencing by physical virtues or capabilities," from M.L. virtualis, from L. virtus "excellence, potency, efficacy," lit. "manliness, manhood" (see virtue). The meaning of "being something in essence or fact, though not in name" is first recorded 1650s, probably via sense of "capable of producing a certain effect" (early 15c.). Computer sense of "not physically existing but made to appear by software" is attested from 1959. Virtual (adj) 1. being such in power, force, or effect, though not actually or expressly such: a v i r t u a l d e p e n d e n c e o n c h a r i t y . 2. O p t i c s . A. noting an image formed by the apparent convergence of rays geometrically, but not actually, prolonged, as the image formed by a mirror (opposed to real)....
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11-AvatarsIdentityVirtualWorlds - HDCC105 November 7th,...

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