12-DesingAndPrototype

12-DesingAndPrototyp - HDCC105 DESIGN AND PROTOYPING Image credit http/worrydream.com/ Task and User Centered Design When designing new hardware

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HDCC105 November 14, 2011 DESIGN AND PROTOYPING
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Image credit: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/
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Task and User Centered Design When designing new hardware and/or software, it is important to keep two types of things in mind: – What are the tasks that people need to be able to accomplish? – Who are the users, what are their abilities and experiences, how will they interact with your creation to accomplish their desired tasks?
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Tasks and Users Requirements analysis. – Who would use your system? – To accomplish what?
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Identify potential users and their tasks. – Users; get in touch with real people who are potential users of the system you are designing. • Possibly in general categories. • Possibly in very specific niche markets. – Realistic example tasks; concrete, detailed scenario examples. • Everyday tasks. • Occasional yet important tasks. • Occasional and relatively unimportant.
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This note was uploaded on 01/12/2012 for the course HDCC 105 taught by Professor Staff during the Fall '11 term at Maryland.

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12-DesingAndPrototyp - HDCC105 DESIGN AND PROTOYPING Image credit http/worrydream.com/ Task and User Centered Design When designing new hardware

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