Notes16 - Honors 208W Fall 2011 Determining What the User...

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Unformatted text preview: Honors 208W Fall 2011 Determining What the User Wants and Constructing Low Fidelity Prototypes Handheld Computer of the Future- KidsTeam otes 2005-2011 : Evan Golub (egolub@acm.org) ask and User Centered Design hen designing new hardware and/or software, it is important to keep two types of things in mind: What are the tasks that people need to be able to accomplish? Who are the users, what are their abilities and experiences, how will they interact with your new tool to accomplish their desired tasks? otes 2005-2011 : Evan Golub (egolub@acm.org) ask Centered Design (I) Requirements analysis. Who would use your system? To do what? Identify potential users and their tasks. Users: Get in touch with real people who are potential users of the system you are designing. Possibly in general categories. Possibly in very specific niche markets. Realistic example tasks: Concrete, detailed examples of task scenarios. Everyday tasks. Occasional yet important tasks. Occasional and relatively unimportant. otes 2005-2011 : Evan Golub (egolub@acm.org) ask Centered Design (II) Design your system. Decide which users and tasks you will support. It might not be practical to design a system to support each and every task and/or user that you discovered in the previous stage. How will the hardware/software appear to the users? This is what the user first sees it needs to invite use....
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Notes16 - Honors 208W Fall 2011 Determining What the User...

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