Chapter 03-web1

# Chapter 03-web1 - 1 Chapter 3 Vectors and Two-Dimensional...

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Unformatted text preview: 1 Chapter 3 Vectors and Two-Dimensional Motion 1. Vectors and Scalars 2. Component of a Vector 3. Adding Vectors 4. 2D Motion 5. Projectile Motion 6. Relative Velocity 2 Vector vs. Scalar Review s What is a vector? s Why do we need vectors? s What is a scalar? s How do I represent them? 3 Properties of Vectors s Equality s Movement s Negative vectors s Resultant vectors s Multiplication and division by a scalar s Components of a vector s Adding vectors 4 Adding Vectors s I learned addition in kindergarten, why am I learning it again in college? s Graphical method s Algebraic method 5 Graphically Adding Vectors ( )- = + - A B A B a a a a + = + A B B A a a a a ( )- = + - A B A B a a a a Head to tail rule Addition is commutative ( )- = + - A B A B a a a a + = + A B B A a a a a 6 Components of a Vector s A x s A y s Magnitude A s Direction of A 7 Example Adding Vectors Algebraically 1. 8 Motion in 2D - Displacement 9 Velocity and Acceleration Vector forms s Average s Instantaneous s SI units 10 Acceleration s How can an Object change acceleration? 11...
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## This note was uploaded on 01/16/2012 for the course PHYSICS 104 taught by Professor Shaukatgoderya during the Winter '12 term at Tarleton.

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Chapter 03-web1 - 1 Chapter 3 Vectors and Two-Dimensional...

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