__032 - Dokeos Introduction for developers Roan Embrechts

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Dokeos Introduction for developers Roan Embrechts ( roan.embrechts@ugent.be ), University of Ghent, Belgium Hugues Peeters ( peeters@ipm.ucl.ac.be ), University of Louvain-la-Neuve, Belgium (original coding conventions proposal and template) Last update: v2.8, November 2003 – first version January 2003 Contents ....................................................................................................... 1 2. User Input .................................................................................................................................................... 2 3. Communication between developers ........................................................................................................ 2 4. Dokeos program structure ......................................................................................................................... 3 5. Dokeos database structure ........................................................................................................................ 3 6. Dokeos API .................................................................................................................................................. 3 7. Coding conventions proposal ................................................................................................................... 4 8. Template for add-ons ................................................................................................................................. 7 9. Software development in general .............................................................................................................. 8 10. Promoting and spreading Dokeos ........................................................................................................... 8 11. Relevant links ............................................................................................................................................ 9 1. Software is developed according to a certain way of working which we call a methodology. A methodology can also be regarded as a certain philosophy or set of ideas about software development. Some methodologies are very strict — which can be necessary e.g. in development of software for space shuttles — others are very simple and flexible. Dokeos is developed according to the Extreme Programming (XP) methodology (for an introduction see What is XP ). This methodology is simple and flexible. Furthermore, Dokeos is a free software program. Free software (often called opensource) works so well because it encourages everyone to participate. In order to encourage this, you should communicate often; and release modifications as soon as possible: bugfixes, new pieces of code, a new tool, a piece of documentation… Release even when something is not complete yet: release early, release often . The user community will help you fix the problems. You will in time
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This note was uploaded on 01/19/2012 for the course ADMS 25462 taught by Professor K during the Spring '11 term at York University.

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__032 - Dokeos Introduction for developers Roan Embrechts

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