lecture20

lecture20 - Advanced Graphics Computer Animation Autonomous...

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Advanced Graphics Computer Animation Autonomous Agents Professor Brogan
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Quick Reminder Assignment 1 “take away message” It’s hard to build intuitive interfaces Adding knots to spline (beginning, middle, end) Graphics makes it easy to add feedback that lets the user decide how to accomplish tasks Highlight potential objects of an action before execution and change their graphical state once again when an action is initiated
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Autonomous Agents Particles in simulation are dumb Make them smart Let them add forces Virtual jet packs Let them select destinations Let them select neighbors Give them artificial intelligence
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History of AI / Autonomous Agents – Cliff Note Version 1950s – Newell, Simon, and McCarthy General Problem Solver (GPS) Use means-ends analysis Subdivide problem Use transformation functions (actions) to subdivide and solve subtasks Useful for well-defined tasks Theorem proving, word problems, chess Iteration and exhaustive search used
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History of AI 1960s – ELIZA, chess, natural language processing, neural networks (birth and death), numerical integration 1970-80s – Expert systems, fuzzy logic, mobile robots, backpropagation networks Use “massive” storage capabilities of computers to store thousands of “rules” Continuous (not discrete) inputs Multi-layer neural networks
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History of AI 1990s - Major advances in all areas of AI machine learning intelligent tutoring case-based reasoning multi-agent planning scheduling data mining natural language understanding and translation vision games
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