Lecture 2 - Graph Editor, Attribute Editor, Keyframing

Lecture 2 - Graph Editor, Attribute Editor, Keyframing -...

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Unformatted text preview: CGS 3034 Lecture 2 Ball Bounce Introduction to Computer Aided Animation Instructor: Brent Rossen Ball Bounce Example 1 Setup a new project: BallBounce Use Default placement settings Exports to Image folder Setup a new scene: Ball_Bounce_Example The views Perspective Orthogonal Views Front Side Top Get Started: Set Playback, Make Sphere Change playback to Real-Time Window > Settings / Preferences > Preferences Get Started Create > NURBS Primitive > Sphere Polygons, NURBS, and Sub-d: Definitions NURBS: Non-Uniform Rational B-Spline What that means to you: a surface made up of splines, which uses control vertices as weights Resolution independent always smooth More Difficult to Texture Polygon: finite number of facets Quick to render Supports localized details Sub-d Surfaces: Hard creases and Smooth curves Resolution independent Add localized detail Polygons, NURBS, and Sub-d: Terms Polygon and Sub-d Vertex: polygonal or sub-d control point Edge: sub-d and polygon connection line Face: Polygonal and sub-d surface NURBS Control Vertex: NURBS control point Hull: NURBS point connection Patch: NURBs surface Attribute Editor, Tool Settings, Channel Box Attribute Editor: the most commonly changed attributes of the selected node Tool Settings: shows the options for the current tool in a window Channel: keyable attribute Channel Box: the list of the most commonly keyframed attributes Keyframe the Bounce: Time-Value-Key Time: Frame 1 Value: Move Ball up Y to 6 Key: Keyframe Y (s or RMB the channel name and key)...
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This note was uploaded on 01/22/2012 for the course CGS 3034 taught by Professor Damkjer during the Spring '08 term at University of Florida.

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Lecture 2 - Graph Editor, Attribute Editor, Keyframing -...

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