Lecture 3 - Virtual Dub, Gimbal Lock, and Animation Hierarchies

Lecture 3 - Virtual Dub, Gimbal Lock, and Animation Hierarchies

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Unformatted text preview: CGS 3034 – Lecture 3 Car Crash Introduction to Computer Aided Animation Instructor: Brent Rossen Overview ¡ Virtual Dub for Rendering ¡ Object vs. World Coordinate Systems ¡ Center Pivot ¡ Tire Problem - Rotate in 2 axis problem ¡ Tire Problem Solution - Animation Hierarchy ¡ Toy Car Modeling - Hierarchy Organization ¡ Toy Car Animation ¡ Camera and Aim ¡ Camera Animation ¡ Rendering Differences – Toy Car Animations Toy Car – Fast Rendering (15 Min) ¡ Depth Map Shadows Only Virtual Dub ¡ http://www.virtualdub.org/ ¡ Open Source, Fast, and Simple ¡ Render your animation to .bmp ¡ Open the animation (images folder) with virtual dub ¡ Change Video > Compression… to XVid ¡ Save As AVI… Object vs. World ¡ Object Coordinates : the coordinate system according to the object ¡ World Coordinates : the coordinate system according to the world Centering The Pivot Point ¡ Modify > Center Pivot ¢ Symmetrical Objects Only ¡ Hit Insert to modify pivot point by hand Un-centered vs. Centered Tire Problem – The Wobbles ¡ Try This ¡ Create > Nurbs Primitive > Torus Options ¢ Orient Towards Z Axis, Create ¡ Keyframe: Time-Value-Key ¡ Frame:1 - Rotate Z:0 - Key...
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This note was uploaded on 01/22/2012 for the course CGS 3034 taught by Professor Damkjer during the Spring '08 term at University of Florida.

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Lecture 3 - Virtual Dub, Gimbal Lock, and Animation Hierarchies

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