Lecture 4 - Camera Effects and Animation

Lecture 4 - Camera Effects and Animation - CGS 3034 Lecture...

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Unformatted text preview: CGS 3034 Lecture 4 Camera Animation Introduction to Computer Aided Animation Instructor: Brent Rossen Overview Depth of Field and Gobo Lighting The Imperfect Camera Mayas Perfect Camera Imperfecting: Depth of Field and Lens Flares Film Camera Aperture: F-stop Attention Changing using Depth of Field Gobo Lighting Alternative for off camera objects Leaves, Venetian Blinds, Jail Cell Bars Mayas Perfect Camera Operates like a perfectly still camera in a vacuum Audiences are used to seeing flaws, even our eyes dont work perfectly Flaws and optical phenomenon (like lens flares) can help to create film like realism Creating a Camera Create > Camera Rename it in the name field at the top of the channel box Switch between camera views using the Panels > Perspective and choosing from the list or use the [ and ] keys to view cameras Positioning a Camera Can be done from the view of another camera using regular translation and rotation tools OR, Alt + LMB to tumble Alt + MMB to track Alt + RMB to dolly For precise positioning use the tools in View > Camera Tools Undo and Bookmarks Camera undos are not on by default, if you...
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This note was uploaded on 01/22/2012 for the course CGS 3034 taught by Professor Damkjer during the Spring '08 term at University of Florida.

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Lecture 4 - Camera Effects and Animation - CGS 3034 Lecture...

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