Lecture 5 - Deformers

Lecture 5 - Deformers - CGS 3034 Lecture 5 Deformers...

Info iconThis preview shows pages 1–6. Sign up to view the full content.

View Full Document Right Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: CGS 3034 Lecture 5 Deformers Introduction to Computer Aided Animation Instructor: Brent Rossen Overview Many purposes: animating a characters body, facial animation setup, and modeling Using wire deformers Point on curve deformers Clusters Soft modification Non-linear deformers Changing deformation order Convert Paint Effects First, we need some geometry to deform Well use a paint effects tree, converted to polygons Paint Effects -> Get Brush Under Trees, select treeBare.mel Paint a single tree at the origin Convert With the tree stroke selected Modify -> Convert -> Paint Effects to Polygons -> Options, Choose quad, Convert Prep the tree Delete history, this gets rid of any default animations Move the tree so its growing out of the origin Freeze transformations Rename to tree Save Wire Deformer The wire deformer will deform the surface based on a curve Create -> EP curve tool From the side view, draw a...
View Full Document

Page1 / 14

Lecture 5 - Deformers - CGS 3034 Lecture 5 Deformers...

This preview shows document pages 1 - 6. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online