Lecture 6 - Motion Paths

Lecture 6 - Motion Paths - CGS 3034 Lecture 6 Motion Paths...

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Unformatted text preview: CGS 3034 Lecture 6 Motion Paths Introduction to Computer Aided Animation Instructor: Brent Rossen Overview OVERVIEW : Motion path animation is a way of animating an objects translation and rotation attributes by specifying a NURBS curve as a trajectory or path. EXERCISE: Open motionPath.mb. Motion Ship Select the ship and group it to itself with pivot set to Center. Rename the new node, TransY Create -> EP Curve Tool and create a curve along the ground Change the Time Slider range to 120 Select the polyShip and shift-select the curve Select Animate->Motion Paths->Attach to Motion Path-> Options and set: Time Range to Time Slider Fix the motion Attach and playback the results. If the ship is moving down the path but its not aimed in the correct direction: Select polyship and open its attribute editor Click on the motionPath1 and set: Follow to On. This is the default. When ON, Maya computes the objects orientation as it moves along the curve. Front Axis to Z. This specifies which of the objects local axes aligns with the front vector. When set to Z, this specifies the Z axis as the forward facing axis.specifies the Z axis as the forward facing axis....
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Lecture 6 - Motion Paths - CGS 3034 Lecture 6 Motion Paths...

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