Lecture 7 - MEL and Skeleton Posing

Lecture 7 - MEL and Skeleton Posing - CGS 3220 Lecture 7...

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CGS 3220 – Lecture 7 MEL Shelf Buttons Posing the Skeleton Introduction to Computer Aided Animation Instructor: Brent Rossen
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Overview – Script Editor and Posing Exploring the Script Editor MEL Shelf Buttons Posing the Skeleton Forward Kinematics
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Chicken With Skeleton Since we're going over posing today, I wanted to make sure you all have a complete skeleton Please download it from the lectures page As you can see, this skeleton has a lot of joints, and they all have appropriately descriptive names Such as lumbar_jt, root_jt, lf_pnktoe4_jt, etc. Even with all the appropriate names, it can still be a lot to deal with
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Posing the Skeleton – Forward Kinematics The skeleton can be posed and animated using only the Rotation Tool This is also known as Forward Kinematics In CGS 3034 we'll do more rigging and Inverse Kinematics controls For now, let's try setting the skeleton into a few different poses
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Posing the Skeleton – Root Out It's easier to begin a pose by rotating joints at the center of the body first. Then move down the hierarchy fine tuning the movement.
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Posing the Skeleton – Keyframe Button When animating the skeleton, we need a simple way to set a keyframe for every joint in the hierachy each time we make a new pose. With this, we can set all the joint rotations, and use one button to key them all. We'll do this by setting up a MEL shelf button.
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Everything you can do in the Maya interface has an equivalent MEL command. For instance, try typing “cylinder” or “cone” in the command line, and hit enter A new NURBS cylinder or cone appears at the Chicken's Feet. MEL Scripts can range from simple workflow enhancers to significant programs that add to Maya's functionality. This is one reason Maya is so popular
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This note was uploaded on 01/22/2012 for the course CGS 3034 taught by Professor Damkjer during the Spring '08 term at University of Florida.

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Lecture 7 - MEL and Skeleton Posing - CGS 3220 Lecture 7...

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