Lecture 20 - Intro to Effects

Lecture 20 - Intro to Effects - CGS 3034 Lecture 20 Special...

Info iconThis preview shows pages 1–8. Sign up to view the full content.

View Full Document Right Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: CGS 3034 Lecture 20 Special Effects Intro to Particle Effects Introduction to Computer Aided Animation Instructor: Brent Rossen Overview Special Effects Types of Effects Particle Effects Fluid Effects Paint Effects Cloth Effects Opti-FX Compositing Effects Particle Effects An Introduction Fire and Smoke! Types of Effects Particle and Fluid Particle Effects: used to simulate complex natural phenomena. Rain, gases, smoke, dust, snow, and fire. Fluid Effects: used for simulating fluid motion. Atmospheric, pyrotechnic, space, and viscous liquid effects Includes ocean and pond shaders to simulate realistic open water. Types of Effects Paint and Cloth Paint Effects: allows you to use brushes to paint rendered strokes Natural Paint Effects: pastels, crayons, and watercolors Special Effects: plant life, hair, feathers, fire, lightning, rain, snow, clouds, and space Cloth Effects: create realistic animated cloth. Allows you to model garments for any animated figure, apply dynamic effects, and simulate the cloth behavior. Types of Effects Opti-FX and Compositing Effects Opti-FX: lighting effects added to existing lights so they mimic real-world situations. Lens flare, light glow, and light fog. Compositing Effects: effects rendered using a compositing package such as Adobe After- Effects, Maya Fusion, or Maya Composer. Color Correction and Effects such as glow, blur, grain, fog Particle Effects An Introduction A particle system is made up of a number of particles that are usually affected by some dynamic force or combination of forces Particles: points in space. They have no size or volume. Displayed, selected, animated, and rendered differently than other objects in Maya. Each one is very simple so that it can be computed very quickly because a simulation may involve many thousands Particle Effects Forces and Fields Fields: create forces that effect the way particles animate Forces: Air: a push field. It comes with presets for Wind, a push field....
View Full Document

Page1 / 27

Lecture 20 - Intro to Effects - CGS 3034 Lecture 20 Special...

This preview shows document pages 1 - 8. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online