3D2010_Abs - Liquid Crystal Shutter Glasses Kara Burlinski...

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Unformatted text preview: Liquid Crystal Shutter Glasses Kara Burlinski, Tony Greif, Heather Pease, Sam Spitz ECE 317, Fall 2010 September 21, 2010 A recent trend in digital entertainment has been the increased production of 3-D films and television shows. To simulate three-dimensional images on two-dimensional screens, developers use special glasses with a technology called stereoscopy that alternatively covers each eye in synchronization with the screen’s refresh rate. This technology represents the beginning of a paradigm shift in the entertainment industry related to advances in electrical components. The history of 3-D glasses originates with the introduction of anaglyph images in the year 1853. W. Rollman produced 3-D line images by projecting blue and red lines onto a black field and using red and blue glasses to view the effect. In 1891, Louis Ducas du Hauron further progressed 3-D technology by discovering how to print anaglyph images. He learned that by printing two negatives on the same paper, one in green and one in red, and looking at it through...
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