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2 types fast evaluation uses easily computed chess

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Unformatted text preview: move. 2 types: Fast Evaluation: Uses easily computed chess terms Slow Evaluation: Scans entire board and computes many chess concepts. Ex. Pawn structure Chips communicate through high-speed switch to coordinate move-checking. Parallel Search Algorithm Software Search Written in C. Attempt to implement human intuition of chess. "Dual Credit with Delayed Extensions": Credit is given for forced moves. Kept track for both players in a given move (hence Dual). Credit is built up as search tree is traversed until sufficient credit is made (the D...
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