ChapterFivePartIII

# Max25 3 returns 30 mathmin25 36 returns 25 mathabs 2

This preview shows page 1. Sign up to view the full content.

This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: ples: Math.max(2, 3) returns 3 Math.max(2.5, 3) returns 3.0 Math.min(2.5, 3.6) returns 2.5 Math.abs(-2) returns 2 Math.abs(-2.1) returns 2.1 The random Method Generates a random double value greater than or equal to 0.0 and less than 1.0 (0 <= Math.random() < 1.0). Examples: (int)(Math.random() * 10) Returns a random integer between 0 and 9. 50 + (int)(Math.random() * 50) Returns a random integer between 50 and 99. In general, a + Math.random() * b Returns a random number between a and a + b, excluding a + b. Case Study: Generating Random Characters Computer programs pro...
View Full Document

## This note was uploaded on 01/26/2012 for the course IT 108, 103, taught by Professor Bruno during the Spring '11 term at George Mason.

Ask a homework question - tutors are online