IntroTo game Architecture

IntroTo game Architecture - Jeff Ward Associate Programmer...

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    Intro to Game Architecture Jeff Ward Associate Programmer Bethesda Game Studios
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My Talk Your first engine Why architect? Principles of OOP Design Patterns Best Practices
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Your Talk How can architecture help us with: Concurrency Maintainability Code ownership Usability Performance Stability
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    Disclaimer Sorry.
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AI Your First Engine psst… this isn’t real UML… Renderer 3DObj 2DObj Player Creature Sound 3dSnd Input Items Bullets File Loader
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Why is that bad? Bad architecture creates problems Produces side effects Hard to follow Hard to debug Hard to reuse Spend more time finding a way around the architecture than fixing the problem OMG HAX!
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Why Architect (Design)? Stability Reusability Cohesion Orthogonally
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    A well architected system is  easy to understand, change,  debug, and reuse.
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Principles of OOP Basics Encapsulation Inheritance Polymorphism Principles of good design Reduced coupling Increased reliability Increased reusability $10 word - orthogonality
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Encapsulation “Encapsulation is a programming mechanism that binds together code and the data it manipulates, and that keeps both safe from outside interference and misuse.” – Schildt Encapsulation is not just data hiding! Implies each object should be a cohesive whole.
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Instance Encapsulation Accessing elements between instances
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