Unformatted text preview: 6. A ____ is an object that derives its attributes from a parent. A. subclass B. subobject C. child D. pet 7. ____ enable objects to communicate and interact. A. States B. Classes C. Records D. Relationships 8. A use case ____ is a table documenting details of a use case. A. description B. diagram C. field D. boundary 9. A system ____ shows what is included in a system and what is not included in a system. A. message B. method C. boundary D. cardinality rule 10. A(n) ____ diagram is a dynamic use case model showing class interaction. A. origin B. focus C. state D. sequence...
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- Spring '12
- Object-Oriented Programming, A. message C., A. Attributes C., B. Classes D., C. case B., C. command D.