Design for Interactivity - Multimedia Application Design...

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Unformatted text preview: Multimedia Application Design Design for Interactivity Design Rules for Graphic and Screen Design • Practice restraint (especially good advice for designers in the memory-intensive and bandwidth- hungry world of multimedia) • Concentrate on proportion • Achieve a balance between consistency and contrast • Always pay attention to detail (Parker, 1993) Design Rules for Graphic and Screen Design Lester’s (1995) Design Concepts Lester’s (1995) Design Concepts • Contrast • Balance • Rhythm • Unity • These and other suggestions are merely that — suggestions. They retain a suggestion status because the talented designer knows that he or she can break the rules and still achieve effective or perhaps even superior designs. The key is mastering all the elements before one begins taking license with them. Designing for Interactivity The more time spent on planning, the better. A storyboard is an excellent planning tool. Designing for Interactivity Keep Screen Content Simple and Clear Designing for Interactivity Keep Screen Content Simple and Clear Designing for Interactivity Simpler, Less-Cluttered Design is More Effective Poor use of Poor use of Margins and Margins and White Space White Space Designing for Interactivity Simpler, Less-Cluttered Design is More Effective Good use of Good use of Margins and Margins and White Space White Space Designing for Interactivity Simpler, Less-Cluttered Design is More Effective Disorganized Disorganized Textual Textual Material Material Designing for Interactivity Simpler, Less-Cluttered Design is More Effective Organize Organize Textual Textual Material Material Left-to-right, Left-to-right, Top-to bottom Top-to bottom Designing for Interactivity How Does the Internet Work? • Packet switched networks – if it uses phone lines, it must work like the phone system, right? WRONG! – circuit switched/packet switched difference • A better model -- the postal system – think of a packet as an envelope with an address – point-to-point collection and distribution What Makes the Internet Go? ★ Protocols -- rules of the road for nets ★ Packets – 1-1500 characters – travel out of sequence and by various routes ★ Routers -- connect various networks ★ The Internet Protocol – addresses the packets – tells the routers the best way to go How Does the Internet Work? • The Transmission Control Protocol – breaks the info into packets, puts ordering info on and inserts into IP “envelopes” – opens the envelopes and reassembles – if packets are missing or damaged, it asks for retransmission -- parity bits • The User Datagram Protocol (UDP) – used for short messages only – doesn’t worry about missing packets Employ Consistent Layouts for Related Materials Don’t Change Formats in the Midst of a Concept Designing for Interactivity Use Uncluttered Use Uncluttered Images Images The police car in the top image has no relevance in a presentation on playgrounds. Designing for Interactivity...
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This note was uploaded on 02/06/2012 for the course FACULTY OF WXGE6320 taught by Professor Noraini during the Winter '09 term at University of Malaya.

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Design for Interactivity - Multimedia Application Design...

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