Collisions in Two Dimensions

Collisions in Two Dimensions - Collisions in Two Dimensions...

Info iconThis preview shows pages 1–2. Sign up to view the full content.

View Full Document Right Arrow Icon
Collisions in Two Dimensions Last section we studied head on collisions, in which both objects move on a line. Most natural collisions, however, are not head on, instead causing objects to move at an angle to their original trajectory. Consider a game of pool, in which balls are frequently hit at an angle to get them in the pockets. These kinds of collisions, though more complicated, can be solved using the same methods as those used in one dimension. An elastic collision still conserves kinetic energy and, of course, any collision conserves linear momentum. We shall examine the elastic and completely inelastic case, and show how each of these cases can be solved. Completely Inelastic Collisions Surprisingly enough, the completely inelastic case is easier to solve in two dimensions than the completely elastic one. To see why, we shall examine a general example of a completely inelastic collision. As we've done previously, we will count equations and variables and show that it is solvable.
Background image of page 1

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
Image of page 2
This is the end of the preview. Sign up to access the rest of the document.

This note was uploaded on 02/09/2012 for the course PHY PHY2053 taught by Professor Davidjudd during the Fall '10 term at Broward College.

Page1 / 2

Collisions in Two Dimensions - Collisions in Two Dimensions...

This preview shows document pages 1 - 2. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online