Unformatted text preview: ), the value of the function at that point will be a vector . This section will be divided into two parts. The first part will be devoted to understanding position, velocity, and acceleration as vector quantities, and rewriting all of the major kinematics equations from onedimensional motion into vector form. The second part will focus on studying some of the most standard applications of this formalism, using examples involving motion with constant acceleration. Projectile motion will be the main focus here. In order to avoid confusion, vectors will be denoted by bold letters (to distinguish them from scalars) throughout this section....
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 Fall '10
 DavidJudd
 Physics, Acceleration, realworld kinematics problems

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