Advanced Graphics Intro_Part_2

Advanced Graphics Intro_Part_2 - Rasterizer Stage (cont) n...

Info iconThis preview shows pages 1–3. Sign up to view the full content.

View Full Document Right Arrow Icon

Info iconThis preview has intentionally blurred sections. Sign up to view the full version.

View Full DocumentRight Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: Rasterizer Stage (cont) n implemented in hardware n performs: u hidden surface removal u texturing u compositing u stenciling u accumulation n output is image on screen Summary n application stage u what to draw and how to draw it n geometry stage u computes 3D appearance of scene from viewer/camera point of view n rasterizer stage u draws 2D screen image Mathematics for Computer Graphics n in this course we rely mostly on simple linear algebra u more advanced graphics techniques also rely on calculus, statistics, numerical methods n most of polygon-based computer graphics uses vectors and points defined in 3-dimensional real Cartesian space n most common family of transformations represented by 4x4 matrix Vectors n R 3 is the 3-dimensional real Euclidean space n vector in R 3 is a 3-tuple of real numbers [ ] T v v v v v v v v v v 2 1 2 1 2 1 ) , , ( = = = H [ ] T w 1 1 1 1 1 1 ) 1 , 1 , 1 ( = = = H Drawing Vectors...
View Full Document

This note was uploaded on 02/13/2012 for the course CSE 4431 taught by Professor Burton during the Winter '12 term at York University.

Page1 / 5

Advanced Graphics Intro_Part_2 - Rasterizer Stage (cont) n...

This preview shows document pages 1 - 3. Sign up to view the full document.

View Full Document Right Arrow Icon
Ask a homework question - tutors are online