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Unformatted text preview: Rasterizer Stage (cont) n implemented in hardware n performs: u hidden surface removal u texturing u compositing u stenciling u accumulation n output is image on screen Summary n application stage u what to draw and how to draw it n geometry stage u computes 3D appearance of scene from viewer/camera point of view n rasterizer stage u draws 2D screen image Mathematics for Computer Graphics n in this course we rely mostly on simple linear algebra u more advanced graphics techniques also rely on calculus, statistics, numerical methods n most of polygon-based computer graphics uses vectors and points defined in 3-dimensional real Cartesian space n most common family of transformations represented by 4x4 matrix Vectors n R 3 is the 3-dimensional real Euclidean space n vector in R 3 is a 3-tuple of real numbers [ ] T v v v v v v v v v v 2 1 2 1 2 1 ) , , ( = = = H [ ] T w 1 1 1 1 1 1 ) 1 , 1 , 1 ( = = = H Drawing Vectors...
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This note was uploaded on 02/13/2012 for the course CSE 4431 taught by Professor Burton during the Winter '12 term at York University.
- Winter '12