Simulation_Lab1_Report - Simulation Lab #1: Dynamic...

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Dynamic Simulation of Jumping Professor B.J. Fregly Mechanics of the Human Locomotor System EML 5595 - Fall 2010 Lab and Jumping Software Developers: Jeff Reinbolt and B.J. Fregly Computational Biomechanics Lab, University of Florida Derived from a similar simulation lab developed at Stanford University by Clay Anderson, Allison Arnold, Silvia Blemker, Darryl Thelen, and Scott Delp Muscle Torque Control Strategies for Maximizing Jump Height 1. Starting from the static control torque curves created by initializing the model with the default values, manually adjust the initial joint angles and muscle torque nodal points to produce the highest jump that you can. Try to get the final normal and tangential components of the ground contact force vector to be as close to zero as possible. Leave the Ground and Ligament passive torque checkboxes deselected. Iterate your guess for the inputs until you produce a well- coordinated maximum height jump that closely satisfies the condition of zero ground contact force at the end of the simulation. Record your maximum jump height and final values for normal and tangential ground contact force in the space provided below, along with a screen shot of the jumper software graphical user interface showing the input and output curves corresponding to your maximum height jump. Maximum jump height:
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Simulation_Lab1_Report - Simulation Lab #1: Dynamic...

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