3v3 tier list pt 2_in depth

3v3 tier list pt 2_in depth - Akali (2) - Very high early...

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Akali (2) - Very high early game dmg - Good escape mechanics (esp. with wards near creep camps + ult over walls) - Good lane power - Decent push - Good ganks - Good sustain / regen - Hard to pin down > Best vs. squishies, which are less common on TT > countered by oracles > Not very good vs. tanks > No jungle control > No cc ‘til rylais, no hard cc Alistar (2) - Good CC - Very tanky - Moderate sustain - Moderate damage - Decent push - Amazing ganks - Hard to cc >weak move speed / escape >low late game damage >easy to beat in lane >poor jungle control > Best vs. squishies, which are less common on TT Amumu (4) - Good CC - Very tanky - Decent push - Can jungle - Moderate damage - Moderately good ganks >easy to kite >low late game damage >mana dependent in jungle, esp. early game >easy to out jungle >poor/moderate escape (only bandage tossing to creeps, situational) >easy to beat in lane / 1v1 >very poor sustain/regen in fights Anivia (4) - Wall is amazing in TT - Aoe slow - Can stall losing games with infinite ulti from fountain - Aoe stun - Egg makes her hard to focus in team fights
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- Good damage - Good ganks >poor jungle control >weak early >very low mobility /move speed >VERY mana dependent, usually have to delay building AP for tear/catalyst >very squishy, has problems with bruisers who have gap closers >skill shot dependent Annie (2) - Aoe stun - Good damage - Naturally tanky for a mage with E + RoA - Not mana / cdr dependent, can build straight for AP - Good lane presence - Good ganks - Strong from lvl 1 to 18 >poor jungle control >very weak escape >Can sometimes be shut down early >very poor for chasing or long duration fights Ashe (5) - good range - good kiting potential - good cc - long range ult - Hawk shot >VERY farm dependent >VERY weak in 1v1 lane >VERY weak vs. gap closers/cc >VERY squishy >low base move speed >no escape move (blink/move speed) >poor ganks >skill shot dependent Blitzcrank (4) - Pull - Pull - Good CC - Pull - Moderate damage - Fast as hell - Good for chasing or kiting - Pull - Remains moderately useful from early game to very very late game - Good ganks >has a lot of tough 1v1 lane matchups
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>no jungle control >very difficult to take someone down alone (no tower/allies) >Does not have the damage of a typical bruiser Brand (2) - Very long range - Very high damage - Situational stun - Can deal most/all damage over walls - Can frontload damage (read – bursts well) - Good in lane - Good ganks >VERY squishy >high mana costs >no escape (move speed buff/blink) >no jungle control >gets destroyed by cc >highly based on skill shots Caitlyn (5) - Good range - Traps - Short-range blink/slow - Passive has good synergy with TT - One of the better ad solo laners - Long range ult >countered by charge/blink on bruisers >no jungle control >needs farm badly >rather poor midgame damage >very squishy >cant gank Cassiopeia (3) - Amazing lane control - VERY good early game damage - One of the best champions for taking a 1v2 lane bot - FAST - Good cc - Short range compensated by lower cds/more mobility - Very good vs. melee
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3v3 tier list pt 2_in depth - Akali (2) - Very high early...

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