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Stream 1 - tuned whereas the C functions in iostream.h are...

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Stream I/O Performance Is stream I/O slower than C-style standard I/O? This question is a bit hard to answer. For a simple case like: #ifdef CPPIO #include <iostream.h> #else #include <stdio.h> #endif main() { long cnt = 1000000L; while (cnt-- > 0) #ifdef CPPIO cout << 'x'; #else putchar('x'); #endif return 0; } the C++ stream I/O approach is about 50% slower for a couple of popular C++ compilers. But putchar() is a macro (equivalent to an inline function) that has been
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Unformatted text preview: tuned, whereas the C++ functions in iostream.h are less tuned, and in the 50% slower case not all the internal little helper functions are actually inlined. We will say more about C++ function inlining some other time, but one of the issues with it is trading space for speed, that is, doing a lot of inlining can drive up code size. And 50% may be irrelevant unless I/O is a bottleneck in your program in the first place....
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