Unformatted text preview: • Make a 30 second 30 frames per second movie file showing your lighting and shading. The camera should not move, the point light source should. In the first 10s show vertex shading, in the second 10s show pixel shading, and in the last 10s show the two shading modes in a side by side comparison. Split screen with vertical bar. Label left half “per vertex” and right half “per pixel”. 5. Extra credit • Directional light source (2%) • Multiple lights (2%) • Conic light spot (2%) • Nice scene, i.e. complex geometry, animation (x%) Turn in • Code • A README.txt description of your GUI • Movie file © Popescu, fall 2010...
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- Fall '08
- 3D computer graphics, point light source, specular ambient factor