A5 - • At least 3 of the textures should be digital...

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1 CS 33400 Fall 2010 Voicu Popescu Due: Friday October 15 at 6:00am Assignment 5—Texture Mapping In a nutshell Extend your interactive 3-D graphics application with texture mapping support. Details 1. Texturing Model space interpolation of texture coordinates Bilinear and nearest neighbor texture lookup (selection through GUI) Tiling by repetition and by mirroring (selection through GUI) 2. Example Make a 3-D model with at least 4 texture mapped quads The model should correspond to a real world 3-D scene
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Unformatted text preview: • At least 3 of the textures should be digital photographs that you acquire • Examples include the corner of a room or a box • At least one texture should be used by tiling • Make a 10 second 30 frames per second movie file showing your texture mapped scene. 3. Extra credit • Mip-mapping (3%) • Video sprite (3%) • Nice scene, i.e. complex geometry, animation (x%) Turn in • Code • A README.txt description of your GUI • Movie file © Popescu, fall 2010...
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This note was uploaded on 02/27/2012 for the course CS 334 taught by Professor Staff during the Fall '08 term at Purdue University.

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