Unformatted text preview: • At least 3 of the textures should be digital photographs that you acquire • Examples include the corner of a room or a box • At least one texture should be used by tiling • Make a 10 second 30 frames per second movie file showing your texture mapped scene. 3. Extra credit • Mip-mapping (3%) • Video sprite (3%) • Nice scene, i.e. complex geometry, animation (x%) Turn in • Code • A README.txt description of your GUI • Movie file © Popescu, fall 2010...
View Full Document
- Fall '08
- Texture mapping, Bump mapping, 3D computer graphics, nearest neighbor texture, texture mapped quads, texture mapping support