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A6 - • Make a 20s 30fps video showing your environment...

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1 CS 33400, Fall 2010 Voicu Popescu Due: Monday October 25 at 6:00am Assignment 6—Environment Mapped Reflections In a nutshell Extend your interactive 3-D graphics application with the ability to render environment mapped reflections. Details 1. Environment map Construct a cube map from the uffizi_cross.tiff image provided (courtesy of Paul Debevec). 2. Environment mapped reflections Enhance your triangle rendering function with environment mapped reflection capability. 3. Example Demonstrate environment mapped reflections with a specular teapot (i.e. perfect mirror). Show the environment map as well (i.e. background).
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Unformatted text preview: • Make a 20s 30fps video showing your environment mapped reflections. 4. Extra credit • Golden teapot (as opposed to silver). (2%) • Fresnel reflections (i.e. specularity decreasing as eye rays become more perpendicular to the reflector surface). (3%) • Illustration of the limitations of rendering reflections by environment mapping. (3%) • Improved reflection of object close to reflector by modeling reflected object with billboard. (4%) Turn in • Code. • Cube map (i.e. one image per cube map face). • Movie file. • A README.txt description of your GUI. © Popescu, fall 2010...
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