A8 - • Display the frame rate on the image(e.g top left...

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1 CS 33400, Fall 2010 Voicu Popescu Due: Wednesday November 10 at 6:00am Assignment 8—Hardware rendering, the fixed pipeline In a nutshell Extend your interactive 3-D graphics application to make use of graphics hardware. Details 1. Hardware rendering functionality Interpolation of vertex colors loaded from geometric model file. Texture mapping. Wireframe and filled mode, for both vertex color interpolation and texture mapping. 2. Example Demonstrate hardware rendering on a 3-D scene with at least a per-vertex-colored object and a texture-mapped object.
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Unformatted text preview: • Display the frame rate on the image (e.g. top left corner). • Define a camera path, save to file; have GUI button that animates camera along path. • Make a 10s 30fps video of your scene hardware rendered along the camera path. 3. Extra credit • Shadow mapping (3%) • Projective texture mapping (3%) • Environment mapping (3%) • Environment mapped reflections (3%) Turn in • Code. • Camera path file. • Movie file. • A README.txt description of your GUI. © Popescu, fall 2010...
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