Unformatted text preview: • Display the frame rate on the image (e.g. top left corner). • Define a camera path, save to file; have GUI button that animates camera along path. • Make a 10s 30fps video of your scene hardware rendered along the camera path. 3. Extra credit • Shadow mapping (3%) • Projective texture mapping (3%) • Environment mapping (3%) • Environment mapped reflections (3%) Turn in • Code. • Camera path file. • Movie file. • A README.txt description of your GUI. © Popescu, fall 2010...
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- Fall '08
- Texture mapping, 3D computer graphics, Voicu Popescu, camera path