A9-10 - 3. Extra credit, all through GPU programs: •...

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
1 CS 33400, Fall 2010 Voicu Popescu Due: Thursday December 2 nd at 6:00am A9 & A10—Hardware rendering, the programmable pipeline In a nutshell Implement environment mapping and environment mapped reflections with GPU programs. Details 1. Write vertex/pixel shader programs for: Environment mapping Environment mapped reflections Use Cg / OpenGL 2. Example Define a camera path, save to file; have GUI button that animates camera along path. Make a 10s 30fps video of your scene rendered along the camera path.
Background image of page 1
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: 3. Extra credit, all through GPU programs: • Shadow mapping (5%) • Billboard reflections + environment mapped reflections (5%) • Depth image impostor reflections + environment mapped reflections (7%) • A rendering effect of your choice (x%) Turn in • Code including GPU programs. • Camera path file. • Movie file. • A README.txt description of your GUI. © Popescu, fall 2010...
View Full Document

This note was uploaded on 02/27/2012 for the course CS 334 taught by Professor Staff during the Fall '08 term at Purdue.

Ask a homework question - tutors are online