Unformatted text preview: The model should correspond to real world 3-D scene At least 3 of the textures should be digital photographs that you acquire Examples include the corner of a room or a box At least one texture should be used by tiling Make a 10 second 30 frames per second movie file showing your texture mapped scene. 3. Extra credit Mip-mapping (3%) Video sprite (3%) Nice scene, i.e. complex geometry, animation (x%) Turn in Code A README.txt description of your GUI Movie file © Popescu, spring 2010...
View Full Document
- Spring '08
- Texture mapping, Bump mapping, 3D computer graphics, Edwin Catmull, nearest neighbor texture