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Unformatted text preview: abilities/skills, weapons/armor, environment/worlds, player character o Foreshadowing Events Basically giving players hints of what may be coming ; this excites and motivates o Suspension of Disbelief More common in fantasy/sci-fi/shooters Players should expect deviation from natural laws There may be Magic Advanced technology Superhuman abilities o MUST BE CONSISTENT Also need to avoid overpowered abilities Realsim o Tyring to make the game as realistic (true to life) as possible Graphics Audio Simulating real environments Blood and gore o Often contracts w/ suspension of disbelief, but not always. ....
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- Spring '12