low-fidelity-prototyping - Low-fidelity Prototyping and...

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Low-fidelity Prototyping and Evaluation Brian Bailey
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Announcements W 2 assigned next week HW 2 assigned next week Visit reports and tasks due next week
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Messages ow fidelity prototypes trade realism for Low fidelity prototypes trade realism for lower investment in early design Get design down quickly, evaluate it, and t b d i i ht i d iterate based on insights gained improves design thinking still time to make large changes
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In Context of TCUID
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Prototype Prototypes are filters that traverse a design space and are manifestations of ideas Lim et al. ACM TOCHI , 15 (2), 2008.
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Filter ilter design space Filter design space ffect impressions Affect impressions and feedback
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Economic Principle “the best prototype is one that in the mplest and most efficient way makes simplest and most efficient way makes the possibilities and limitations of a esign idea visible and measurable” design idea visible and measurable” Lim et al. ACM TOCHI , 15 (2), 2008.
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Prototyping “Prototyping is an activity with the purpose f creating a manifestation that in its of creating a manifestation that, in its simplest form, filters the qualities in which esigners are interested without distorting designers are interested, without distorting the understanding of the whole” Lim et al. ACM TOCHI , 15 (2), 2008.
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Iterative Design esign build test repeat Design, build, test … repeat gain insight with each cycle
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This note was uploaded on 03/04/2012 for the course CS 465 taught by Professor Karahalios,k during the Fall '08 term at University of Illinois, Urbana Champaign.

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low-fidelity-prototyping - Low-fidelity Prototyping and...

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