Balance - Balance Two types: o Static=the aspects of...

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Balance Two types: o Static=the aspects of balance that do exist the start of the game and do not change over time o Dynamic=those aspects of balance that vary over the course of the game Consistent Challenges o Relates to difficulty of challenge; difficulty shouldn’t vary hugely from one challenge to the next o However there is a progression in difficulty Perceivably, fair playing experiences o Challenges must be doable (not seemingly impossible) Lack of stagnation o Don’t let player get bored (relates back to shifting Forms, but extended here to gameplay challenges) o Never let player get stuck There must be a way past or thought a challenge Lack of trivial decisions o Don’t require player to make unimportant decisions o But still need to have player make some decisions Make it sufficiently interactive Difficulty o If possible (especially Action – Adventure RPG and Shooter), provide multiple levels of difficulty Static Balance=Balance that remains constant throughout game
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This note was uploaded on 03/21/2012 for the course CSCI 130 taught by Professor Jasonfritts during the Spring '12 term at MO St. Louis.

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Balance - Balance Two types: o Static=the aspects of...

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