Design0 - Design a First View Introduction Consider that...

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Unformatted text preview: Design a First View Introduction Consider that you are thinking about a summer holiday across Europe Several questions immediately come to mind Where should you go What should you see How can you get around Seems that you have a problem How do you begin to attack it One quick and easy way to solve the problem is to call Rick Steves He certainly has a lot of experience Can easily solve the problem Not as much fun as doing it yourself though So once again how do we attack the problem Let’s walk through early stages of doing so Planning such a trip Follows same general approach as we use for design As we begin process We think about What we want to do These first ideas are a glint in the eye These thoughts and ideas become basis for rest of planning As we think and do more research – read books or watch travel films We begin to think in greater detail We propose a collection of things that we’d like to see or do We talk with friends We change our plans based upon their ideas and suggestions We talk with more friends We change our plans again Ultimately we have pretty firm list of things to do More research More details Finally after days of weeks of planning We have a trip set Bags get packed Off we go As we travel – we test our planning If we did a good job with our planning We have a great trip - 1 of 19 - When we approach a new design Our first step is to identify the requirements We talk with our customer To determine what he or she wants Talk about features How system expected to behave Move from qualitative description To formal – quantified specification From specification Try to identify major pieces of functionality Divide those into smaller and more detailed pieces From detailed functional description Decide what hardware and software Will use to implement each piece of functionality We test our system to ensure that it behaves Way that customer wanted Sell finished design to customer One major difference between design and trip is need for planning A reasonable and fun, challenging, and exciting way to plan trip Total serendipity That is no planning Go and let things happen Cool way to travel - not a good way to approach design In design planning in detail Right road to successful design – to successful project Let’s now walk through early stages of process See how things unfold Let’s look at the major pieces of functionality Where to go One easy first step to take Get one of the full scale maps of Europe that can open on kitchen floor …and some guide books Then pick the major cities and other places you want to go Because you have limited time Don’t want to retrace your steps Where’s that traveling salesman when we need him - 2 of 19 - Decide to start in London Tour bits of England before heading across channel For grand tour of continent Thereafter choose to do loop through Northern Europe Head south through Italy Back through Paris and return to London You draw your tentative route on your map So you can show and recruit friends...
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This document was uploaded on 03/29/2012.

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Design0 - Design a First View Introduction Consider that...

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