DIG Cumulative Final Notes - Cumulative Study Guide-the amusement industry helped pave the way for video games-pinball machines are an early predecessor

DIG Cumulative Final Notes - Cumulative Study Guide-the...

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Cumulative Study Guide-the amusement industry helped pave the way for video games -pinball machines are an early predecessor to the video game -in 1777, the goal was to get the ball into one of the nine cups arranged on the table -Nintendo was founded in 1889 -Fusajiro Yamauchi founded the Marafuku company to distribute Japanese playing card -in 1851, he changed the name to Nintendo, which means “leave luck to heaven” -one of the earliest pinball machines was created by David Gottlieb -often called the Henry ford of Pinball -barred little to no resemblance to modern pinball-the machine was originally called “Baffle Ball” -the game was controlled by nudging the box (no plungers or flappers) -Harry Williams was a Stanford educated engineer who purchased pinball machines and refurbished them with parts of his own design -installed the “stool pigeon” -prevented players from tilting the device -in 1933, Williams built Contact, the first electric pinball machine -contact refers to the contact holes while are electrically powered scoring pockets-pinball’s greatest enemy was the slot machine -many saw these machines (slots) as a threat to the industry -first appeared in the crime conscious 1930’s -politicians outlawed all forms of pinball most famously led by New York city mayor Fiorello LaGuardia which would last until the 1970’s -pinball machines and slot machines were “dangerous” because they were gambling devices -Gottlieb believes the only way to legalize pinball was to prove that it was more skill than luck -in 1947, Harry Mab invented six spring-powered levers that players used to propel the ball back into the play-filed -flipper bumpers -created Humpty dumpty -in 1948, Stlven Kordek replaced the six flappers with only two at the bottom -originally done to save money -1940’s Jukeboxes are a pivotal part of income for the amusement industries
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-why were these so important? -game way to humans ability to interact with machines for long periods of time -using achiness as entertainment rather than just industry -in the 1950’s-1960, computers became more prominent -who created the first video game? -debated over several different industries: -scientific -computer -arcade -consumer electronics-one of the earliest known interactive electronic game was the Cathode Ray Tube Amusement Device -invented by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube -the game was a missile simulator inspired by radar displays from World War II-Thomas T. goldsmith was a professor of physics at Furman University -early television pioneer -inventor of the first electronic came to use a cathode ray tube -Clause Shannon was an American mathematician and electronic engineer -farther of information theory -prediccts in detail chess playing program -Nim (1951) is a two-player mathematical game strategy in which players take turns removing objects from distinct heaps; on each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap
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  • Spring '12
  • NicholasWare
  • Video game console, Nintendo, Nintendo Entertainment System

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