Success of XNDUIW\u2019s Interesting Towers, roughly 6 months into development..docx - Success of XNDUIW\u2019s Interesting Towers(XIT Simon Phung November

Success of XNDUIW’s Interesting Towers, roughly 6 months into development..docx

This preview shows page 1 out of 1 page.

Success of XNDUIW’s Interesting Towers (XIT) Simon Phung November 12th, 2020 As something as even going out gets tough, things can get truly painful over time, but XIT has a fair share of success as a tower game with a twist. By this point, well over 6 months have been dedicated onto the game, with tons of effort being made to make it as good as possible, and when things get hard, you can see that staying home more often means a heavier body per se. Lack of physical activity and long hours can truly cause you to become demotivated, and loss of productivity can directly correlate with this. Obesity can lead to a shorter life, so factor in physical activity, and short, repeated sessions, each 2-4 hours over the span of weeks, and personally you’ll never rush it. This is the best example of why quality over quantity is so important nowadays, for example, 5 levels made in 1 day end up failing and possibly looking bland and overall rushed with extensive empty parts, and glitches and bugs may appear more often.

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture

  • Left Quote Icon

    Student Picture