CS147-2011-04-Prototyping

Sketching user experiences morgan kaufman 2007

Info iconThis preview shows page 1. Sign up to view the full content.

View Full Document Right Arrow Icon
This is the end of the preview. Sign up to access the rest of the document.

Unformatted text preview: .com blog, IDEO. Nintendo control pad mockup Function prototype ž༉ Looks like wireframes (no fonts, colors) ž༉ Interactive functionality (spectrum up to working all the way) Functional keyboard prototype Source: Buxton, Bill. Sketching User Experiences. Morgan Kaufman, 2007. http://www.ammodel.com/PrototypeDesign.aspx Functional water faucet Experience prototype ž༉ Video prototyping ž༉ Role playing Source: Buchenau, Marion and Suri, Jane Fulton. “Experience Prototyping.” DIS, 2000. Video Prototyping Starfire Video Prototype: "Julie was looking Technology Featured in the Scene forward to a good day until Michael O'Connor Meeting room with telepresence for remote members tried to deep-six her sports car project. Now, only Large screen for multimedia presentations her team, scattered around the world, can save her..." Laptop computer with chorded input Wireless connectivity between laptop, library server, and the big screen Bidirectional hypertext links between database items Source: Tognazzini, Bruce. “The ‘Starfire’ Video Prototype Project: A Case History”. CHI 2004. Further Reading ž༉ Bill Buxton, Sketching User Experiences ž༉ Bill Moggridge, Designing Interactions ž༉ Carolyn Snyder, Paper Prototyping ž༉ Michael Schrage, Serious Play ž༉ Houde and Hill, What do Prototypes Prototype? Quantity vs. Quality? Bayles and Orland, 2001 Quantity vs. Quality? “While the quantity group was busily churning out piles of work—and learning from their mistakes—the quality group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay” Bayles and...
View Full Document

This document was uploaded on 01/11/2013.

Ask a homework question - tutors are online