SGPG-FirstPrograms-v1.0

SGPG-FirstPrograms-v1.0 - First Programs 1 Scribbler GUI...

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First Programs · 1 Scribbler GUI Programming Guide © Parallax Inc. 7/2005 First Programs v1.0 · Download Free from www.ScribblerRobot.com Scribbler GUI Programming Guide First Programs Inside the Scribbler Robot, there is a tiny computer called a BASIC Stamp ® microcontroller . It performs a list of instructions that makes the Scribbler do things. This list is called a program . You can change what your Scribbler does by putting a new program in its BASIC Stamp “brain.” This guide will show you how to make your first simple programs with the Scribbler Program Maker GUI software. “GUI” is short for Graphical User Interface . This is just a way of saying that you will build your programs out of pictures instead of words. By following this guide, you can learn to make your Scribbler Robot blink its lights, make sounds, and drive in a circle. You will make your Scribbler watch for objects, and respond if it sees one. To program your Scribbler Robot, you will need to have your Scribbler Program Maker software installed and running on your personal computer. Also, you will need to have your Scribbler Robot connected to your computer with the serial cable. If you need instructions to do these things, follow the Setting Up guide before you begin here. BUILDING PROGRAMS WITH BLINKING LIGHTS 2 REPEATING ACTIONS WITH LOOPS 9 NEW ACTIONS - SOUND AND MOTION 11 COMBINING LIGHT, SOUND, AND MOVEMENT 15 TEST A CONDITION WITH OBJECT DETECTION 16 COMBINE TESTING AND LOOPING WITH SOUND, LIGHTS AND MOTION 18
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2 · First Programs Scribbler GUI Programming Guide © Parallax Inc. 7/2005 First Programs v1.0 · Download Free from www.ScribblerRobot.com Building Programs with Blinking Lights When you first open the Scribbler Program Maker, you will see a new worksheet like this one. This is where you will build programs with tiles. There are already two red tiles on the worksheet. The top tile with the green gear is the start tile , and the bottom tile with the striped barricade is the end tile . To make the Scribbler Robot do something, you will add more tiles between the start and end tiles. You will choose tiles to add to your program with these buttons on the left side of the worksheet. To see a hint about what each button does, hold your cursor over the button. These hints are called tool-tips or flyover help . The Help File The question mark button “ ? ” at the top right opens up the Help file. It explains how each part of the Scribbler Program Maker works, and what every button does. The Help file is very useful, but it is a lot of information to read all at once. If you read the whole Help file, you will discover that the Scribbler Program Maker is very powerful. To open the Help file, click
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This note was uploaded on 01/06/2009 for the course CMPE 8 taught by Professor Dunbar during the Fall '08 term at UCSC.

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SGPG-FirstPrograms-v1.0 - First Programs 1 Scribbler GUI...

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