FINAL-PAPER-PRACRES (3).docx - IMPACTS OF GAMING TO THE...

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IMPACTS OF GAMING TO THE MENTAL HEALTH OF GRADE 12 STEM SENIOR HIGH SCHOOL STUDENTS OF FEU ALABANG S.Y. 2019-2020 A Research Proposal Presented to The Senior High School Faculty FEU ALABANG Muntinlupa City In Partial Fulfillment Of the Requirements for the Science, Technology, Engineering and Mathematics Strand Adriano, Camille Anne D. Hermosa, Andrea Josefina Submitted to: Ms. Paola Aguila DECEMBER 12, 2019
FEU ALABANG Lot 1, Corporate Woods Avenue corner South Corporate Avenue, Woods District, Filinvest City, Alabang, Muntinlupa City SENIOR HIGH SCHOOL PROGRAM 1 st Semester School Year 2019-2020 RESEARCH PROPOSAL FORM Title of the Study Impact of Gaming to the Mental Health of Grade 12 Stem Students A.Y. 2019-2020 Proponent/s Hermosa, Andrea Josefina L. Adriano, Camille Anne D. Student Number/s 201810732 201810898 Sectio n SE121 Contact Number/s 09156023314 09392848510 Email Address [email protected] 2018 [email protected] Study Duration (in months) 3-4 Months Study Location Far Eastern University Alabang Itemized Total Budgetary Requirement (in Php) Papers -100php Pencil and ball pens-256.50 Red Ribbon Mamon & Bottles Water: Summit Drinking Water: 17 Php per Bottle 17 x 30 = 510 Php Red Ribbon Mamon: 260 (10 Pcs) 260 x 3 = 780 Php Total: 1,290 Php Binding expenses = 350 php TOTAL = 1,996.50 php Education Educational Institution Level Month/Year La Consolation College Biñan Statefields School Inc. JUNIOR HIGHSCHOOL 2014-2018 FEU ALABANG SENIOR HIGHSCHOOL 2018-2020
Signature over Printed Name (Surname, Given Name, M.I.) and Date Endorsed by (Subject Group Head) Signature over Printed Name (Surname, Given Name, M.I.) and Date Recommending Approval Eva D. Arcena, EdD Principal, SHS Date Submitted December 12, 2019 Received by Signature over Printed Name of Research Faculty CONCEPT PAPER FORMAT Main Argument/Rationale According to Frontiers (2017), Scientists gathered and summarized studies that examined how video games can shape our brains and behavior patterns. Research today suggests that playing video games can change and make them more efficient in the brain regions that are responsible for attention and visuospatial skills. Mobile learning games have become increasingly the subject of educational research with the intention of using their varied and omnipresent learning and teaching capabilities. This paper provides a summary of current field research activities. This focuses particularly on providing the educational values of serious mobile games. Such studies results substantiate their generally assumed motivational potential. Also, they indicate that mobile learning games may have the potential to bring about cognitive learning outcomes. Schmitz, Klemke, & Specht (2012), Mental health can affect daily life, relationships, and even physical health. Mental health also includes a person's ability to enjoy life - to attain a balance between life activities and efforts to achieve psychological resilience. Legg (2017).

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