G objects turning expanding moving we call these

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Unformatted text preview: e on the screen •  In pixel based graphics, model and rendering are iden:cal •  In geometry- based graphics these are different –  Think 3D object – rendered on screen in 2D –  Even in 2D graphics – stored as points, a mesh, and rendered on the screen as a solid body 5 2D Graphical Manipula:ons •  For 2D graphics, we want to manipulate model in various ways –  E.g. objects turning, expanding, moving •  We call these opera:ons graphical manipula:ons –  Rota:on, scaling, transla:on •  Graphical manipula:ons are performed via matrix math on a geometrical model –  Model consists of set of Cartesian coordinates –  Restrict ourselves to 2D for this course 6 Benefits of Geometrical Manipula:ons •  Allow reuse of objects in scenes –  Can create mul:ple instances by transla:ng model of object and re- rendering •  Allows specifica:on of object in its own coordinate system –  Don’t need to define object in terms of its screen loca:on or orienta:on •  Simplifies remap...
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This note was uploaded on 03/19/2013 for the course CSC 101 taught by Professor Merl during the Fall '12 term at Arizona State University at the West Campus.

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