2. Experience Staging

Eight principles 1 design all

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Unformatted text preview: value. This notion of facilitating rather than fully providing the experience preserves the autonomy of the participant to help create the leisure experience as well as the freedom to do so. Leisure scholars and other behavioral scientists consistently point to the pivotal importance of intrinsic motivation in determining the quality of experiences (e.g., Mannell & Kleiber, 1997; Ryan & Deci, 2002; Vallerand & Ratelle, 2002). Participants who are disinterested, coerced to participate, motivated by external incentives, or distracted by other demands on their attention cannot be expected to become fully engaged in a staged experience. Inclusion of this co- creation concept in the model reྰects our endorsement of the widely accepted position that motivational factors within guests play a major role in determining the quality of their immediate conscious experiences (e.g., Mannell & Kleiber, 1997). No “grand model” of all recreation and leisure experiences is possible and, like all others, the model proposed is constrained by parameters. Our model, based in the technology and, to a lesser extent, the science of experience, is a grounded, action- oriented model intended to guide professional behavior in many settings and contexts. It combines current knowledge about experience in a way that is understandable and usable by practitioners who need to facilitate experiences. Many issues about the social science concepts included in the model, such as the psychology of experience, are yet to be resolved by scholars and researchers. But many of the techniques we propose have been widely demonstrated to successfully facilitate experiences that are of value to individuals, in a variety of settings. The ethics of staging experiences have not been addressed in our model. We do not argue that all experience offerings of park, recreation, and tourism organizations should be pleasing, or, for that matter, memorable. The...
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