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Unformatted text preview: Andrew Bernstein HD 116 Section October 18, 2007 Qingfang Song Understanding and Critiquing a Journal Article I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys Elly Konijn and Marije Bijvank, of VU University Amesterdam and Brad Bushman of both the University of Michigan and VU University Amsterdam conducted a study on whether or not playing a violent game (and identifying with the character in that game) would lead to more aggressive reactions toward a partner in a reaction test. The children would be given the choice of what decibel level to blast their partner with if they didn’t get the question right first. The researchers found that the kids who blasted their partners with the highest noise levels were those who played a violent video game and wanted to be the violent character in that game. The who played a violent video game and wanted to be the violent character in that game....
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- Fall '07
- Nonviolent video game, Amsterdam, Vrije Universiteit, wishful identification