331guide - Would you rather play an iterated prisoner's...

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Would you rather play an iterated prisoner's dilemma game with a fixed end, or with an unknown end? (you need to note why you choose what you choose.) Unknown end. With a fixed end, there is no incentive to cooperate because both parties involved will anticipate a defect from the opposing party on the very last move, leading to mutual defection thus preventing cooperation from emerging. With an unknown end, it is possible for cooperation to emerge. Mutual cooperation is theoretically greater than the average of temptation and sucker’s payoff. List three ways to improve overall player payoff in the prisoner’s dilemma game. 1) do not be too clever 2) do not be the first to defect 3) reciprocate both cooperation and defection List two strategies for the teacher and two for the student to improve overall student payoff in the IST 331 class using the payoff matrix-based approach used in the prisoner’s dilemma game. If teacher posts a study guide, students will use it. Teacher cooperates, students cooperate. If teacher charges for book, students will buy it. Teacher cooperates, students defect (strictly in terms of finances, not grades) What are two ways that cooperation can be encouraged on-line? 1) assume the parties on the other end are not out to get you. Anticipating a defect will cause you to defect resulting in endless punishment. 2) frequent interaction will result in more stable, cooperative relationships. Make three distinct points arguing in favor of or against the value of computer- supported cooperative work as compared with direct, face-to-face communication (you may use specific examples of implementations or domains of CSCW, if you wish). Favor 1) Simultaneous communication 2) Conversation logging is readily available 3) Users can proceed at their own pace Against 1) Emotion hard to show through text 2) Lack sense of immediacy 3) Users can become unaware of each other’s progress
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Note two ways that computer-supported communication (like AOL Instant Messenger) is different from face-to-face (F2F) in a good way, and two ways that it is different in a bad way. Good 1) Conversation logging is readily available 2) Users can proceed at their own pace Bad 1) Emotion is hard to show through text 2) Users can become unaware of each other’s progress What aspects of interaction with the Google calendar does the KLM not explain or cover? KLM explanations are restricted to expert users and routine tasks.
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331guide - Would you rather play an iterated prisoner's...

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