Foster 1 Kira Foster Jennifer Preus English 120 9/24/2012 The Evolution of Videogames and Effects on the People Who Play Them I grew up in the 90s and my life was filled with video game, but not with kind we see in most of our homes today. Matter of fact, my brother and I spent most of our time begging our parents to rent or borrow game consoles and games for us to play. We usually rented the consoles from Blockbuster or a different local video rental shop. I remember we would rent a Sega for the weekend, and barely leave the TV, my dad hated it! But the point is, we spent a bulk of our childhood playing these games, sitting about three feet away from the tv, totally immersed in the two-dimensional word in front of us. A few years later my parents ended up buying us our very own Playstation, and ever since then we have owned our own console and upgraded it every time a new one came out. Since then, most the people I know have also had at least one, if not numerous different brands, of game consoles in their homes. This memory got me to thinking of the vast difference of gaming today. Not only are the platforms we use to play games on, beyond advanced from when I played as a youth, but the games themselves are way more detailed. Better stories, better graphics, even interactive. The possibilities to play games are almost endless. I am talking, handheld devices, 3D games, motion sensor games, even gaming on our phones, and computers! The youth of today are no longer limited to violet, stationary, or single player games. With all this in mind I really wanted to dive deeper and see exactly where this gaming rampage has started and where it will go. Today most kids are born into homes with numerous electronic devices to entertain them on many different levels, and I want to know how this is effecting
Foster 2 them. How does it affect parenting, schooling, and friendship? What about online gaming, a brand new style of gaming that has allowed millions of people from all over the world to connect in ways they have never been able to before. I believe with the advanced technology of today and the fast growth at which we develop this technology, these devices that give us so much entertainment will really change our futures, not just in gaming but in everything, and for the better if used properly. My first step in researching this material was to start from the beginning of video games, and I really mean the beginning. As it turns out the very first video game was developed in 1958,
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- Fall '11
- English, Video game console, Kira Foster