Unformatted text preview: stry
or the (Hollywood) movie industry?
The game industry
9. Which is your favorite animated movie? The First Computer Game? Pong, Atari, 1972
Spacewars, PDP–1, MIT, 1961 Metal Gear
Solid 4 Games
Focus on interactivity Movies
To reality and beyond ! Movies
Special effects Movies Digital Compositing Digital compositing Digital Compositing Cartoons Computer-Aided Design
Precision modeling
Engineering
visualization Modeling Clay Computer-Aided Design
It’s not just about visualization
• Simulation is also useful Visualization: Scientific Molecular Biology
Environmental Physics Visualization: Medical Visualization: Architectural http://www.diamondschmitt.com/ Visualization: Info Smith and Fiore Graphical User Interfaces Steven Schkolne Art Steven Schkolne Digital Art
Genetically evolved Carl Sims Digital Art By Jason Salavon
The Top-Grossing Film of All Time
^nd
2 “Titanic” What is an Image / Video?
• Array of pixels (one or more numbers)
• A video is a time sequence of images Illumination • How they are formed:
– Objects in the world
(static or dynamic)
– Illumination
(light sources)
– Imaging device
(eye, camera) Camera • We want to synthesize images/videos Basic Elements
Modeling
Animation
Rendering
Interaction Objects Basic Elements
• Modeling
– How do we model (mathematically represent) objects?
– How do we construct models of specific objects?
• Animation
– How do we represent the motions of objects?
– How do we give animators control of this motion?
• Rendering
– How do we simulate the real-world behavior of light?
– How do we simulate the formation of images?
• Interaction
– How do we enable humans and computers to interact?
– How do we design human-computer interfaces? Modeling
Primitives
• 3D points • 3D lines and curves • surfaces (BREPs): polygons,
patches • volumetric representations • image-based representations Attributes
• Color, texture maps • Lighting properties Geometric transformations Rendering
Visibility
Simulating light
propagation
• Reflection
• Asborption
• Scattering
• Emission
• Interference Animation
Keyframe animation
motion capture
Physics-based
animation
Autonomous motion
planning Interaction
Input/Output Devices
Tools
• Modeling, rendering, and animation Elements of CG
The graphics pipeline Modeling Animation Rendering Modeling
Representing
objects
geometrically on
a computer Point clouds
Texture maps
Polygon meshes Surface patches NURBS Param...
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- Winter '10
- Mayer
- Computer Graphics, digital compositing, animated movie, Graphics pipeline
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