When representing in 3d using homogenized

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Unformatted text preview: esenting __________________ in 3D using homogenized coordinates, the fourth coordinate (i.e. “w”) will be zero. Animations lacking motion blur may suffer from __________________. The radiosity method operates from the assumption that all surfaces in a scene act like ________________ reflectors. Final Exam CS 184: Foundations of Computer Graphics Fall 2008 Prof. James O’Brien In a radiosity method, the process of computing the bottleneck. __________________ When rendering using a photon-mapping algorithm, the last step called often takes the most time. page 3 of 15 is often the time _________________, ___________________ approximates global illumination by making diffuse shading proportional to the un-occluded area over a surface. Radiance is measured in units of ____________________________________. Radiance is ________________ along straight lines in free space. ___________________ surfaces are a generalization of uniform, cubic, tensor-product b- splines. A b-spline curve always ________________________ the convex hull of its control points. In Catmull-Clark subdivision, vertices with valence other than four are referred to as ________________________. The ____________ in the human eye are used in low-light situations. Under linear perspective projection, straight lines always appear as ___________________. Violet spectral colors appear at the ____________ end of the visible spectrum. The ____________ is a function that describes how well a material reflects incoming light from one direction out in another direction. The __________...
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