SPM 325 - lecture 8

Standards for honesty entertainment behavior

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Unformatted text preview: s, organizers, venues, Leagues, their members and associates, agents their Broadcast, digital media, print Advertisers, Sponsors, Manufacturers What do their audiences expect? Standards for Honesty, Entertainment, Behavior Behavior Tells The Story It’s the most difficult part of your message to manage Behavior is the window into your integrity Attention­getting behavior is rewarded Sport is entertainment with rules and expectations Bad behavior can undermine your message ALL behavior generates stories! All Behavior Generates Stories AAA Sport is entertainment that is operated like a big business, often set in a political environment, with rules that govern how you play, and a fan base that has a varying set of expectations for behavior and adherence to those rules. Media Coverage Varies by Sport Continuous coverage: Daily exposure across media in minute detail Event­driven coverage: Intense focus during a limited time period Niche coverage: limited mass coverage, narrow target of avid fans via one medium. “Struggling” coverage: out of the mainstream: amateur wrestling, field hockey, rodeo Fan driven: No media attention that does not originate with participants or bloggers Media is the most prolific but least controllable ingredient in the sports communications mix. Advertisers Tell Their Story Advertisers reach fans through their sports connection points They borrow the “emotional capital” of the sport and transfer it to their product The ...
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This note was uploaded on 02/05/2014 for the course SPM 325 taught by Professor Dennisdeninger during the Fall '12 term at Syracuse.

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