Unformatted text preview: er this release, the TF2 updates
increase rapidly: more than 280
have shipped in total. TF2 ships its ﬁrst hat. Steam reaches 15 million
active users, playing over
200 games. H F N E :08:09::07 V A LV E S E TTL I N G I N issue with whomever you feel would help. Dina loves to force
people to take vacations, so you can make her your first stop. The office
2010 2011 2012 Portal 2 debuts on multiple
platforms to critical acclaim. Valve’s 44th international hire
clears immigration—this time
from Germany. Dota 2 premieres at
Gamescom in Cologne,
Germany, with the
ﬁrst annual Dota 2
championship. In 2012, Valve heads to the
Big Island of Hawaii for its
10th company vacation.
# of employees: 293
# of children: 185 Valve moves to a more
expansive location in
Valve announces that
Steam and Source will be
available for Macintosh. Valve announces Portal 2
is launching in 2011. Sometimes things around the office can seem a little too
good to be true. If you find yourself walking down the
hall one morning with a bowl of fresh fruit and Stumptown-roasted espresso, dropping off your laundry to be
washed, and heading into one of the massage rooms, don’t
freak out. All these things are here for you to actually use.
And don’t worry that somebody’s going to judge you for
taking advantage of it—relax! And if you stop on the way
back from your massage to play darts or work out in the
Valve gym or whatever, it’s not a sign that this place is going
to come crumbling down like some 1999-era dot-com startup. If we ever institute caviar-catered lunches, though, then
maybe something’s wrong. Definitely panic if there’s caviar. Q1: New employee handbook
rolls off press. Valve begins development
of Dota 2.
What’s next? You tell us… V A LV E H F NE:10:1 1 :12::08 – 19 – V ALVE: H ANDBO O K FO R NEW EMP LO YEE S S E TTL I N G I N Risks
What if I screw up?
Nobody has ever been fired at Valve for making a mistake.
It wouldn’t make sense for us to operate that way. Providing
the freedom to fail is an important trait of the company—
we couldn’t expect so much of individuals if we also penalized people for errors. Even expensive mistakes, or ones
which result in a very public failure, are genuinely looked at
as opportunities to learn. We can always repair the mistake
or make up for it.
Screwing up is a great way to find out that your assumptions were wrong or that your model of the world was a
little bit off. As long as you update your model and move
forward with a better picture, you’re doing it right. Look
for ways to test your beliefs. Never be afraid to run an experiment or to collect more data.
It helps to make predictions and anticipate nasty outcomes. Ask yourself “what would I expect to see if I’m
right?” Ask yourself “what would I expect to see if I’m
wrong?” Then ask yourself “what do I see?” If something
totally unexpected happens, try to figure out why.
There are still some bad ways to fail. Repeating the same
mistake over and over...
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- Fall '14
- Half-Life, Valve Corporation, Half-Life 2, NEW EMP LO, EMP LO YEE